I will be available for all 3 as well. We will have a good break between matches on Saturday to practice for that match, but I will be there only 30 minutes early for the 2d match. We also received a challenge from quintic devastation. Em pretty sure they are really good, but two of the maps are highway and metro, so we could iron our highway a little and put up a hell of a fight.
As for Kharg this is what I think:
Defense: We start with the spread defense, I feel goose and I should switch. I will be the spotter/ long shot and goose will cover left to see how that works.
If that were to start breaking down in a low ticket situation, we could go to the funnel play to finish them off. One mass one rifle on each stair.
Attacking: Try the sneak play off the bat, 1 spawn in and the rest spawn on him( if he spawned on right wait it is easier for one to sneak by rather than the whole team). We could think about a spawn beacon on that left side if one of us is willing and able to go P90, or after the first run switch to the two man play.
The water play on the second one has to be recon before executing. If it needs to be called off we have to do so and quickly move to the two man play.
That's what I think for that one and I haven't put much thought into crossing yet.